I've upgraded the game from 40fps to 60fps (long story) and am making progress on rebuilding the levels. it gives you the download, the steps on what you need to do with this, and when its done all the Flash Games or Movies will Automatically load in the newgrounds Player. ![]() In other news, progress on A Koopa's Revenge Gold continues. That doesn't sound like a big deal in current year, but back in 2005, when I scrapped it, the programming was painfully inefficient and it ran at even less than 15fps. ![]() Every block you see (including the ground blocks) is constantly running four different collisions against the player. Why did I cancel this build and start over? Aside from the apparent clunkiness, the performance was terrible. Both versions are a lot clunkier than the published game and are presented in glorious 15 frames-per-second. ![]() There are two versions, one with pixel art borrowed from various games and no sfx, and another traced vector art based version that includes the first boss, Wario. For those of you on mobile, here's a video of them:įor those on old people computers, here are the playable Flash versions: I've dug up the ancient prototype versions of AKR1 from 2004/2005.
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